User blog comment:MasterKnight/Black Hole is good for the metagame/@comment-4773671-20130428053833/@comment-43000-20130429223106

Thank you. Glad I got some appreciation for this. Admist all the 1HK abuse by so many weapon types, Black Hole as a depth tool ends up being simplistic-looking and under the radar to the point where it took me a year to find out how it could be useful and revolutionary despite my determination to make sure that defensive power is useful on its own merits. I got lucky I checked out Exchange of Fire in Battalion Wars 2 for any way to see if offense could be reasonably managed on that map, and ended up figuring out a similar answer to a similar problem, namely that protected Submarine tempo keeps the manual Submarine consistently threatened by instant hit attacks.

That's the short summary of how you beat kiting: h4x its evasion ability. I work with that idea with Black Hole and yeah, having to guard against it means one less power to kite as harshly. As soon as that snowballs, people would have to learn how to reliably punch through armor in a minimized timeframe without overthinking. Tell me that wouldn't involve some depth.