Forum:List of techs on Shinparu's page

So I may as well post a list of the techniques from here: http://web.archive.org/web/20171102205726/http://shinparu.wiki.fc2.com/wiki/%E3%83%86%E3%82%AF%E3%83%8B%E3%83%83%E3%82%AF (Note that I'm using the archive page because Shinparu went through some issues to say the least with management.)

I'm posting this here so that we can get something organized.


 * Attack
 * "Command Dash Hit" - Manual Melee Dash Attack, done by quickly pressing the control stick in the exact opposite direction and pressing Fire simultaneously
 * "Wrapping Homing Hit" - basically a point that you can influence your movement during the melee homing for the Melee Combo, though it seems to be just enough that you can end up moving around the opponent, and the homing movement seems to provide intangibility while it's happening
 * "Item Holding Attack" - when you can attack despite holding a throwing item
 * "Short Range Storage" - just facing away from the opponent to not do a melee attack when attacking
 * "Type Ahead Stand Shooting" - apparently Neutral Rapid just as a Neutral Shot is ready, likely just a bug
 * "Backward/Front Dash Shooting / Forward Lateral Dash Shooting" - Spin Shot, and Shinparu says that Back Shots/Rapids with Forward movement is impossible--it isn't, although doing it with Cannons is extremely strict
 * "Quick Reload" - button mashing to increase DPS with Neutral Rapids. At least mechanics like Parry Chargeup exist.
 * "Button Fire", all weapons - button mashing to reduce mobility loss with Neutral Rapids. You actually still lose mobility, just not as much.
 * "Button Fire", Clubs - I want to say this is referring to the ability to cancel the Neutral Swing with a Dash (or a Dash attack or Parry by extension), because Clubs are the only weapon family where the Neutral Swing/Rapid provides a mobility boost rather than any sort of penalty.
 * "Hit Stop Shift" - yes, you can move slightly when in the middle of freeze frames of melee attacks
 * "Delay Hit Combo" - mixing up Melee Combo hits with Neutral Rapid/Shot attacks
 * "Combo Hit First Hit" - Dasharounds to reset the Melee Combo count to repeatedly use the first hit. Not useful for DPS even with Ogre Club, but good for added safety.
 * Evade
 * "Avoidance" - basically Parry Dodges, and makes a quick point about Parry Chargeup
 * "Wraparound" - see Wrapping Homing Hit
 * "Evasion Cancel Dash Shooting/Striking" - frame perfect Parry Dodge followed by Dash attack to do the latter with the Parry Dodge benefits. Let's call this the "Parry Attack"
 * "Jumping, Down, Passive" - basically Getups
 * "Shorten down" - Normal Getup done manually; input is pressing the Aim button or the Align Camera a number of times determined randomly by the game
 * "Fire Up" - Attack Getup
 * "passive" - Ukemi
 * Movement
 * "Stete" - Dash spam
 * "Step Walk" - apparently some form of adding sliding momentum to walking somehow. I don't follow.

Is there a way to make sure we can get this organized more properly onto here? MasterKnight (talk) 01:52, May 2, 2020 (UTC)