Club

The Club (巨塔 Kyotō, "Giant Tower") is a type of weapon introduced in Kid Icarus: Uprising. Shown to be one of the strongest weapon types in the game, it is capable of a variety of different attacks.

Attributes
Due to its massive size, the club is the most powerful weapon of all nine weapon types, possessing the potential to plow through hoards of enemies, pierce walls, and deflect certain projectiles. To make up for these advantages, clubs typically have slower attacks, decrease the user's movement speed, and have limited range.

Strengths
Innate:
 * Stamina is 12 seconds, higher than any other weapon family
 * Neutral Shot has innate Slip Shot property (exceptions: Atlas and Magnus Clubs)
 * Swings instantly destroy any hit projectiles and, being melee attacks, don't use shot chargeup
 * Parry Chargeup is higher
 * Neutral Swings improve walking speed when in use (exception: Capricorn Club)

Standard (applies to Ore Club and the majority of Clubs):
 * Large shot size
 * Highest base damage from both melee and range attacks
 * Second highest projectile range of weapon families, topped only by Staves except for Neutral Shot
 * Projectile damage increases over distance
 * Neutral Shot gets +2 Shot Cancel and Dash Shots get +1 Shot Cancel, and both have heightened Shot Stamina

Weaknesses
Innate:
 * No rapid fire
 * All attacks are slower compared to other weapon families
 * All Dash attacks don't provide much momentum at all
 * Melee Combo is limited to 2 hits

Standard:
 * Weakest mobility of all 9 weapon families
 * Longest chargeup times
 * Velocity on projectiles is not very high

According to Palutena, clubs are actually fairly light when wielded, a feat achieved through magic. Their brute force against enemies is not affected.

Trivia

 * Although it is one of the nine basic weapon types, the club was completely absent from early demos of Kid Icarus: Uprising for unknown reasons.