Aurum Club | |
---|---|
"This club has charged shots that have limited range and lack homing..." | |
Vital statistics | |
Weapon Type | Club |
Range Strength | Becomes stronger over distance |
Strongest Attack | Melee Dash Attack |
The Aurum Club is a Club debuting in Kid Icarus: Uprising. It is unknown whether or not it's actually made or used by the Aurum, but it does however use Aurum technology. It takes 3.5 seconds to charge.
Idol Description[]
This club has charged shots that have limited range and lack homing but are large, making it harder for targets to avoid them. It can also shoot through obstacles, and its shots have a strong potential for nullifying incoming fire.
Statistics[]
Max Shot Distances[]
Standing Continuous: N/A*
Standing Charged: 64.8m
Forward Dash Continuous: N/A*
Forward Dash Charged: 57.6m
Side Dash Continuous: N/A*
Side Dash Charged: 40.3m
Backward Dash Continuous: N/A*
Backward Dash Charged: 2.2m
Base Melee Damage[]
Combo Strike 1: 25.8
Combo Strike 2: 28.9
Dash Strike: 45.6
Ranged Damage Ratio[]
Standing Continuous*:
Slash1: 13.7 Slash 2: 19.8
Standing Charged**:
Max: 40.3 Min: 26.9
Forward Slash: 14.4
Forward Dash Charged**:
Max: 56.8 Min: 37.9
Side Slash: 9.9
Side Dash Charged**:
Max: 52.2 Min: 34.8
Backward Slash: 13.7
Backward Dash Charged**:
Max: 35.8 Min: 24.4
Must be at melee range due to its lack of continuous fire*
If close enough, the club's swing can inflict damage**
Note: All data are from the basic weapon valued of 100.
Weapon Fusion[]