Electroshock Arm
| |
Type |
|
Strengths |
Traveling shots |
Weaknesses |
Slow-moving charged shots |
The Electroshock Arm (豪腕デンショッカー Gōwan Denshokkā, "Electric Shocker Strong Arm") is an arm that debuted in Kid Icarus: Uprising.
Physical appearance[]
The Electroshock Arm is a bulky, gauntlet-like weapon. While it mostly appears gray and black, it also possesses yellow, blue, and golden accents.
Appearances[]
Kid Icarus: Uprising[]
The Electroshock Arm is a weapon the player can use in-game, which can be obtained as loot, through fusion, or by completing a challenge in Viridi's Treasure Hunt that requires the player to open a total of 50 Treasure Boxes.
Other appearances[]
Super Smash Bros. for Nintendo 3DS/Wii U[]
Electroshock Arm is featured as Dark Pit's side special move. Similarly to Pit's Upperdash Arm, Dark Pit dashes forward with the Electroshock Arm and uppercuts any opponents in his path, though the attack deals electrical damage and launches opponents at an angle rather than directly up.
Electroshock Arm has two variants, Electrocut Arm and Quickshock Arm. When using Electrocut Arm, Dark Pit does not dash, but instead readies himself and uppercuts opponents when they approach. For Quickshock Arm, Dark Pit quickly dashes forward as well as continue dashing even after damaging opponents, but reduces the distance of the dash.
Super Smash Bros. Ultimate[]
Electroshock Arm returns as Dark Pit's side special move in Super Smash Bros. Ultimate, functioning identically as before. Neither of its variations from Super Smash Bros. for Nintendo 3DS / Wii U return.
Statistics[]
Air Battle[]
Range | Damage | Hits | ||
---|---|---|---|---|
Continuous fire | 70.6m | 20.2 | — | |
Charged shot | 75.5m | 57.2 | 1 | |
Melee combo | Strike 1: 113.4 | |||
Strike 2: 54.6 | ||||
Strike 3: 92.4 | ||||
Strike 4: — | ||||
Strike 5: — | ||||
Note: data was taken from a weapon with a base value of 100. |
Land Battle[]
Range | Min Damage | Max Damage1 | Hits | ||
---|---|---|---|---|---|
Continuous fire | 17.6m | Standing: 2.6 | Standing: 4.4 | 20 | |
21.6m | Forward-dash: 3.1 | Forward-dash: 5.2 | 5 | ||
19.6m | Side-dash: 3.1 | Side-dash: 5.2 | 5 | ||
13m | Backward-dash: 1st hit: 3.4 |
Backward-dash: 1st hit: 4.3 |
6 | ||
Charged shot | 21.6m | Standing: 1st hit: 4.2 |
Standing: 1st hit: 6.2 |
4 | |
25.5m | Forward-dash: 1st hit: 7.2 |
Forward-dash: 1st hit: 10.8 |
6 | ||
23.5m | Side-dash: 1st hit: 6.2 |
Side-dash: 1st hit: 9.4 |
6 | ||
25.5m | Backward-dash: 1st hit: 7.4 |
Backward-dash: 1st hit: 9.9 |
6 | ||
Melee combo | Strike 1: 28.1 | ||||
Strike 2: 13.5 | |||||
Strike 3: 22.9 | |||||
Strike 4: — | |||||
Strike 5: — | |||||
Melee dash: 66.6 | 1 | ||||
Note: data was taken from a weapon with a base value of 100. 1: This weapon deals more damage at close range. |
Idol Description[]
Electroshock Arm[]
An arm that fires bursts of electricity. Its charged shots expand as they travel, dealing a quick round of damage and inflicting paralysis. And its melee strikes send the foe flying backward, so get in there quick with your combos!
Weapon Fusion[]