Guardian Orbitars
| |
Type |
|
Strengths |
Defensive strategies in Together Mode |
Weaknesses |
Short range charged shots |
The Guardian Orbitars (衛星ガーディアンズ Eisei Gādianzu, "Guardian Satellites") are orbitars that debuted in Kid Icarus: Uprising.
Physical appearance[]
Appearing as red shields with gold accents, the Guardian Orbitars are a pair of weapons that float to either side of the user.
Attributes[]
While the Guardian Orbitars' charged shots exclusively act as attacks in Solo Mode, they possess the additional ability to block enemy fire in Together Mode.
Appearances[]
Kid Icarus: Uprising[]
The Guardian Orbitars are weapons the player can use in-game, which can be obtained as loot, through fusion, or by completing a challenge in Viridi's Treasure Hunt that requires the player to narrowly avoid a total of 25 shots in Air Battles.
Other appearances[]
Super Smash Bros. for Nintendo 3DS/Wii U[]
The Guardian Orbitars appear as both Pit and Dark Pit's down special move, replacing the former's Mirror Shield move from Super Smash Bros. Brawl. When used by Pit or Dark Pit, he summons the Guardian Orbitars to project a pair of shields around both sides of themselves that can block attacks from both sides. They also push away opponents upon use, and remain active for a limited time as long as the player holds down the special attack button, or automatically after a few seconds. If the shields are attacked enough, they will shatter, leaving them unusable temporarily.
Pit and Dark Pit have the same two custom variations for the move, Impact Orbitars and Amplifying Orbitars. Impact Orbitars makes the move a proper attack at the cost of defending Pit or Dark Pit. Amplifying Orbitars increases the power of reflected projectile attacks but makes the Orbitars weaker.
Super Smash Bros. Ultimate[]
The Guardian Orbitars return as the down special move of both Pit and Dark Pit, functioning identically as before.
Statistics[]
Air Battle[]
Range | Damage | Hits | ||
---|---|---|---|---|
Continuous fire | 96.6m | 22 | — | |
Charged shot | 22m | 26.4 | 8 | |
Melee combo | Strike 1: 58.8 | |||
Strike 2: 29.4 | ||||
Strike 3: 58.8 | ||||
Strike 4: — | ||||
Strike 5: — | ||||
Note: data was taken from a weapon with a base value of 100. |
Land Battle[]
Range | Min Damage | Max Damage1 | Hits | ||
---|---|---|---|---|---|
Continuous fire | 34.5m | Standing: 6 | Standing: 6 | 4 | |
43.7m | Forward-dash: 15.2 | Forward-dash: 15.2 | 2 | ||
42.6m | Side-dash: 8 | Side-dash: 8 | 4 | ||
27.6m | Backward-dash: 4.4 | Backward-dash: 6.6 | 6 | ||
Charged shot | 3.8m | Standing: 1st hit: 12.5 |
Standing: 1st hit: 13 |
7 | |
12m | Forward-dash: 1st hit: 17.1 |
Forward-dash: 1st hit: 17.7 |
7 | ||
12m | Side-dash: 1st hit: 14.3 |
Side-dash: 1st hit: 14.8 |
7 | ||
8.1m | Backward-dash: 1st hit: 18 |
Backward-dash: — | 9 | ||
Melee combo | Strike 1: 17.5 | ||||
Strike 2: 8.8 | |||||
Strike 3: 17.5 | |||||
Strike 4: — | |||||
Strike 5: — | |||||
Melee dash: 50 | 1 | ||||
Note: data was taken from a weapon with a base value of 100. 1: This weapon deals more damage at a distance (backward continuous) and close range (charged shots). |
Idol Description[]
Guardian Orbitars[]
These orbitars specialize in defense, for their charged shot raises a shield that has a strong potential of nullifying incoming fire. After throwing up this shield, users should switch to continuous fire as their main method of attack.
Trophy Description[]
Guardian Orbitars[]
Guardian Orbitars are more defensive in nature than other Orbitars. When you fire a charged shot, they will create a shield that protects you and your friends. It's a good thing these float in the air on their own—they're actually ridiculously heavy.
Weapon Fusion[]