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Halo Club
Item09 03 on.png
"This lightweight club shoots halos for its ammunition."
Vital statistics
Weapon Type Club Mini Icon.png Club
Range Strength Becomes weaker over distance
Strongest Attack Backward Dash Charge Shot

The Halo Club is a Club introduced in Kid Icarus: Uprising. This is the only club that has a natural paralysis modifier. The charged shots from the Halo Club shoots out large rings, while it's dash shots produce spinning halos stacked together that are fast. A backward dash charged shot creates a rotating halo with rings between it spinning in place. On the downside, this club has very poor melee attacks, and it's overall power is not very high. Unlike most clubs, its charged shots lose power as they travel.

The Halo Club in-game using a charge shot.

Idol Description

This lightweight club shoots halos for its ammunition. Unlike other clubs, the Halo Club's charged shots can paralyze opponents. However, it has a low attack power and is particularly ill suited for melee attacks.


Max Shot Distances

Standing Continuous: N/A*

Standing Charged: 72.0m

Forward Dash Continuous: N/A*

Forward Dash Charged: 64.0m

Side Dash Continuous: N/A*

Side Dash Charged: 60.0m

Backward Dash Continuous: N/A*

Backward Dash Charged: 7.6m

Base Melee Damage

Combo Strike 1: 17.0

Combo Strike 2: 19.0

Dash Strike: 30.0

Ranged Damage Ratio

Standing Continuous*:

Slash1: 9.0 Slash 2: 13.0

Standing Charged**:

Max: 41.7 Min: 27.5

Forward Slash: 9.5

Forward Dash Charged**:

Max: 58.5 Min: 38.5

Side Slash: 6.5

Side Dash Charged**:

Max: 54.0 Min: 35.6

Backward Slash: 9.0

Backward Dash Charged**:

Max: 96.0 Min: 89.0

Must be at melee range due to its lack of continuous fire*

If close enough, the club's swing can inflict damage**

Note: All data are from the basic weapon valued of 100.

Weapon Fusion

  • (Weapon 1) x (Weapon 2)

Weapons in Kid Icarus: Uprising
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