- This article is for the demo version. For the finalized version, see Kid Icarus: Uprising.
Kid Icarus: Uprising Demo
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Developer |
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Release Dates |
January 2011 |
Genre |
Third-person shooter |
Modes |
Kid Icarus: Uprising had playable demos available to the public through events prior to its release in March 2012. There are many differences between these demos and the finalized version of the game, most of which can be seen below.
New York Preview Event[]
At a preview event that took place in New York City, January 2011, people were given the opportunity to play an early demo version of Kid Icarus: Uprising. Here, they were allowed to play abridged versions of Chapter 1 or Chapter 4 for an allotted six minutes.
Differences[]
- Alternate dialogue.[1]
- The title screen, which appears on the top screen rather than the bottom, uses Kid Icarus: Uprising's beta logo.
- Alternate file select music plays at the title screen that incorporates angelic chanting vocals.
- Alternate Chapter 1 and Chapter 4 banners appear, with the words "(abridged ver.)" next to the chapter numbers. Chapter 1 is classified as "EASY," while Chapter 4 is classified as "HARD." Chapter 1 is listed with a literal translation of its Japanese name, "The Second Coming of Palutena," instead of "The Return of Palutena."
- An unused sound effect plays when browsing the chapter select screen.
- An unused screen for selecting Blades, Claws, and Orbitars appears for the player to choose their weapon of choice, showcasing unused weapon banners with alternate descriptions.
- A graphic showing the Nintendo 3DS with lines pointing out the functionality of its buttons appears on the top screen prior to starting the mission, while the bottom screen shows an unused blue button with gold trim that reads "To arms!" with the stylized Pit silhouette from the "Move out!" button in the final version.
- Pit and Palutena have different voice actors in the demo versionāPit is voiced by Troy Lund, while Palutena's voice actor is currently unknown.
- Squared-off character portraits appear in the lower left corner of the top screen. In the final version, bigger portraits appear on the bottom screen.
- The touch screen during gameplay appears as a simple, dark purple screen with light purple accents and a circle pad graphic displayed in the top left corner of the touch screen. In the final version, the touch screen is gray or beige with more refined, white accents.
- The recovery sound effect upon consuming food is absent.
- The changing colors on the Monolith's engravings appear to be more prominent, akin to its alternate artwork.
- Enemies that disappear when another hoard of enemies appears simply blink out of existence rather than fade out.
- The Reaper in the Great Reaper cutscene uses its screech-like Japanese sound effect when it notices Pit.
- The "I'm Finished!" screen is absentāinstead, a defeated player respawns as they would in Together Mode.
- The Great Reaper battle uses the Boss Fight 2 music instead of Boss Fight 1.
- An unused graphic of Medusa's official artwork is shown after completing a chapter, displaying the remaining time the player had upon completion, their score, and the words "Coming Soon!"
Gamescom[]
At a Gamescom event that took place in Germany, August 2011, people were given the opportunity to play a significantly more refined demo version of the game. Here, players could play full versions of chapters 1, 2, or 3 for an allotted five minutes, gaining more play time by defeating enemies.
Differences[]
- Alternate dialogue.[2][3][4]
- The title screen, which appears on the top screen rather than the bottom, uses Kid Icarus: Uprising's beta logo with a banner that reads "Demo Version."
- Alternate Chapter 1, 2, and 3 banners appear, classifying Chapter 1 as "Easy," Chapter 2 as "Normal," and Chapter 3 as "Hard." Each displays unused graphics of Palutena, Magnus, and Hewdraw's official art, respectively, when hovered over.
- Unused banners for each weapon type appear on the weapon select screen, with the exception of the club which was absent altogether.
- Before the player starts the mission, the top screen displays a 3DS, while the bottom screen displays the words "You can adjust the feeling of depth using the 3D depth slider." Below the text is the same blue and gold trim "To arms!" button from the NYC Preview Event demo.
- A different sound effect plays when the player recovers from Crisis mode.
- An alternate Chapter 1 Air Battle theme plays during the chapter that contains notes which are higher in pitch than the final version.
- When Pit accesses a warp point, his model freezes in place as the screen fades out. In the final version, his model settles into a neutral standing position before fading out.
- A simplified Battle Results screen appears upon completing a chapter, which covers the amount of enemies defeated, the amount of hearts collected, and the player's score.
- An alternate Dark Pit's theme plays in the AR Battle Mode, which is higher pitched and more stripped down.
- The Drink of the Gods to the side of the coliseum entrance in Chapter 1 is absent.
- Two Ganewmedes appear in front of the Wrecking Ball in Chapter 1. In the final version, there is only one present.
- The Twinbellows battle uses the Boss Fight 2 music instead of Boss Fight 1.
- A different sound effect plays upon defeating the boss.
- Loading screens last longer.
- The sound effect for recovering to full health is higher pitched.
- An alternate voice clip plays when Pit receives damage.
- The entrance for the Sagittarius Bow is absent.
- The entrance for the level 4 Intensity Gate in Chapter 3 is absent.
- An unused graphic is shown after completing a chapter, displaying the remaining time the player had upon completion, their score, and the highest score for that day. The graphic displays Palutena's official art for Chapter 1, one of Magnus's portraits for Chapter 2, and one of Medusa's portraits for Chapter 3.
Comparisons[]
New York Preview Event[]
NYC Event Demo | Final |
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Blade: Balanced, with no specific weaknesses. Claws: Limited reach, but allows for more speed. |
Blade: A balanced, user-friendly weapon. Claws: Move faster but with limited reach. |
NYC Event Demo | Final |
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Palutena: Get through this ravine and you should reach the Reaper fortress. Palutena: But it's tight in there, so be careful. Plus, the Miracle of Flight is running out. |
Palutena: This ravine should take you to the Reaper fortress. But it's tight, so be careful. If you get stuck, I won't have time to get you out. |
NYC Event Demo | Final |
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Pit: Man, things are really heating up! Time to bust out of here! Full speed ahead! | Pit: Man, things are really heating up! Time to bust through here! Full speed ahead! |
NYC Event Demo | Final |
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Palutena: Ah, Pit. Boys will be boys. But, actually, I had the same idea. Let me help! | Palutena: Excellent idea, Pit. Naturally, I had the same thought. Let me help. |
NYC Event Demo | Final |
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Palutena: Pit, there are many enemies ahead! | Palutena: There are many enemies ahead! |
NYC Event Demo | Final |
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Palutena: Looks like this might be a dead end, though. There must be a way out... Palutena: There! I'm getting you out! |
Palutena: This looks like a dead end. There must be a way out... Hmm... Palutena: Down there! I'm getting you out! |
NYC Event Demo | Final |
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Pit: The Underworld Army sure doesn't waste time! Palutena: I don't think they developed their battle skills on their own. Without a doubt, they have Medusa's leadership to thank for it. |
Pit: The Underworld forces really stepped up their game! Palutena: I doubt those underlings managed it on their own. It's a sure sign that Medusa is back in power. |
NYC Event Demo | Final |
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Pit: Whoooaaa! It's CRAZY out here! Palutena: There's no chance of getting in by air. You'll have to break right through the front. |
Pit: Whoooaaa! It's hot hot HOT here! Palutena: There's no chance of getting in from above. You'll have to break through the front. |
NYC Event Demo | Final |
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Palutena: Pit! Are you all right? Pit: Yep. Perfect! |
Palutena: Pit! Are you all right? Pit: Never...better... |
NYC Event Demo | Final |
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Pit: Whoa-ho! Nice! Palutena: That's a grind rail. It's pretty fun, isn't it? |
Pit: Whoa-ho-ho! Nice! Palutena: That's a grind rail. It beats walking, huh? You can ride it right into the courtyard. |
NYC Event Demo | Final |
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Pit: L-Look at that! Palutena: It's gigantic! |
Pit: No way! Palutena: It's gigantic! |
NYC Event Demo | Final |
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Pit: Seriously, it's massive! Palutena: It looks like this area is split into two levels. You should change levels depending on how that Big Reaper attacks. |
Pit: What IS that thing? Palutena: That Great Reaper must be the one who's hidden Pandora's Labyrinth of Deceit. This area is split into two levels, so just switch levels depending on how it attacks. |
NYC Event Demo | Final |
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Palutena: See what's coming out of Big Reaper's eyes? That's more than just its vision. Pit: Lemme guess--they're destructive rays?! |
Palutena: Those aren't just flirty looks coming from the Great Reaper's eyes! Pit: Lemme guessāthey're death rays?! |
NYC Event Demo | Final |
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Pit: Hey, Lady Palutena? Palutena: What is it? |
Pit: You know what, Lady Palutena? Palutena: What's that, Pit? |
Gamescom[]
Gamescom Demo | Final |
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Gamescom Demo | Final |
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Palutena: Though the goddess of darkness was defeated long ago... We obviously can't underestimate her powers. | Palutena: Though the goddess of darkness was defeated long ago, she's back now. And as the goddess of light, it's my duty to protect humanity from her. |
Gamescom Demo | Final |
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Palutena: This doesn't look like much of a party... | Palutena: Uh... This really doesn't look like much of a party... |
Gamescom Demo | Final |
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Medusa: What better way to celebrate my return than with a festive little bloodbath? After all, I HAVE been gone for 24 years. | Medusa: What better way to celebrate my return than with a festive little bloodbath? After all, I have been gone for 25 years. |
Gamescom Demo | Final |
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Palutena: Try turning left, Pit. | Palutena: First things first. Try turning left, Pit. |
Gamescom Demo | Final |
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Pit: Urgh! Pit: Wh-what was that? |
Pit: Uh... Pit: Wh-what was that? |
Gamescom Demo | Final |
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Palutena: I applaud your enthusiasm, Pit, but let's return for today. | Palutena: Let's return for now. This was just our first step in defeating Medusa. |
Gamescom Demo | Final |
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Pit: "Dark lord"? Seriously? Hasn't the dark-lord thing been done to death already? | Pit: Heh. "Dark lord"? Seriously? Hasn't the dark-lord thing been done to death already? |
Gamescom Demo | Final |
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Palutena: It should give you some idea of the brutality he's capable of. The people are trying to contain him in his castle, but with little success. | Palutena: He's earned it. He's working for Medusa. Her forces are coming from HIS castle. A human army has gone to fight him, but they don't stand a chance. |
Gamescom Demo | Final |
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Pit: Can you imagine trying to make it across these mountains by foot? | Pit: How in the world would the human army make it across these mountains by foot? |
Gamescom Demo | Final |
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Pit: No, no, no! I'm just really happy I can fly. | Pit: Uh... No, no, no! I'm just really happy I can fly. |
Gamescom Demo | Final |
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Pit: Augh! Palutena: Keep it together, Pit. |
Pit: Why did we stop? Palutena: Oh, I thought you might want to take in the sights. And destroy some monsters. |
Gamescom Demo | Final |
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Palutena: Yes, he must've scrambled to build it after Medusa's resurrection. It's also being used as a portal to bring Underworld monsters to the surface. Monsters designed to wreak havoc and sow sadness. Are you excited? | Palutena: Yes, he must've scrambled to build it after Medusa's resurrection. He's using this castle as a stronghold for Underworld monsters. Monsters designed to wreak havoc and sow sadness. Are you excited? |
Gamescom Demo | Final |
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Palutena: At the top of the stairs, there's a door with switches to its left and right. Pit: That probably means I should hit them! |
Palutena: At the top of the stairs, there's a door with switches across from it. Pit: Switches, huh? That probably means I should hit them! |
Gamescom Demo | Final |
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Palutena: The door's unlocked now. | Palutena: The door's unlocked now. The enemy with the big skull guarding the door is a Ganewmede. They'll attack when fired at, but they don't do much at all if you don't shoot them. So I suggest using melee attacks or dash shots to take them down. |
Gamescom Demo | Final |
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Palutena: He may not be made of the strongest moral fiber, but that's fine with me. | Palutena: He may not be made of the sturdiest moral fiber, but that's fine with me. |
Gamescom Demo | Final |
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Palutena: The Underworld Army is invading Skyworld! Pit: Look at the size of that squadron! |
Palutena: Medusa has brought the fight to our realm. Her forces are invading Skyworld! Pit: She must be getting back at us for taking down Dark Lord Gaol. |
Gamescom Demo | Final |
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Pit: YOOOOOOOW! Phew. That was close for comfort. But y...you obliterated it! | Pit: YOOOOOOOW! You could have obliterated me! |
Gamescom Demo | Final |
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Palutena: Yes, but those two Hewdraw heads are still alive. And there seems to be a town directly below us! | Palutena: Far from it. Those two Hewdraw heads are still alive. They've plunged into the human world below and taken their legion with them! |
Gamescom Demo | Final |
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Pit: I don't see the Hewdraw heads. Palutena: Stay alert. They could be hiding anywhere. As you search for them, take out any Underworld troops that cross your path. |
Pit: The people have all gone into hiding, but where did those Hewdraw heads go? Palutena: They could be anywhere. We need to stop them before they wreak even more havoc! As you search for them, take out any Underworld troops that cross your path. |
References[]
Games in the Kid Icarus series. | |
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Main Series | Kid Icarus (3D Classics) ā¢ Kid Icarus: Of Myths and Monsters ā¢ Kid Icarus: Uprising (Demo) |
Super Smash Bros. | Super Smash Bros. Brawl ā¢ Super Smash Bros. for Nintendo 3DS/Wii U ā¢ Super Smash Bros. Ultimate |
Cancelled Games | Super Kid Icarus ā¢ Icarus |