Antony Del Rio reprises his role as Pit from Uprising in the English version of Super Smash Bros. for 3DS/Wii U, replacing Lani Minella from Brawl. He is voiced by Minami Takayama in the Japanese version of the game.
Some of Pit's attacks have different animations. The attacks do not glow yellow, unlike before, but instead sparkle gold and blue, the colors of the blades of his bow. Pit can also no longer glide.
Like in the previous installment, Pit is considered easy to use by beginners. However, due to having difficulty in reliably KOing his foes, he currently ranks 24th out of 58 characters. Yet despite his flaws, he now sits three ranks above Dark Pit.
Alternate Costumes[]
Moves[]
Standard: Ground'[]
Neutral Attack
1/4
Description
A simple slash attack. Pit can slash up to three times with this move; if the A button is continuously tapped or held beyond this point, Pit will begin spinning his bow in front of him. He can continuously inflict damage on an opponent upon making contact, though Pit will gradually slide backwards until he hits a ledge or wall.
Damage
First and Second Slash: 2% each Third Slash: 5% Continuous Attack: Roughly 1% per hit, 2% on release
Button Code
A
Up Tilt
Description
Pit does a flip before kicking upward. Doing so attacks opponents directly in front of him, knocking them off their feet.
Damage
First Hit: 2% Second Hit: 3% Third Hit: 5%
Button Code
Up (Hold) > A
Side Tilt
1/2
Description
Pit leans forward and strikes at his opponent with both ends of his bow in a scissor-like motion.
Damage
7% (Close-range), 10% (Tip)
Button Code
Left/Right (Hold) > A
Down Tilt
Description
Pit crouches and strikes at the opponent's feet. This move slightly launches opponents upward.
Damage
6%
Button Code
Down (Hold) > A
Dash Attack
Description
Pit runs forward and spins, lashing out with his bow in the process.
Damage
11%
Button Code
Run > A
Smash'[]
Up Smash
Description
Pit jumps into the air and slashes at his opponents three times.
Damage
First Hit: 3% (Uncharged), 4% (Fully Charged) Second Hit: 2% (Uncharged), 3% (Fully Charged) Third Hit: 8% (Uncharged), 11% (Fully Charged)
Button Code
Up + A > Release
Side Smash
Description
Pit slashes at his foe twice, hitting anyone in front of him.
Damage
First Hit: 5% (Uncharged), 7% (Fully Charged) Second Hit: 10% (Uncharged), 14% (Fully Charged)
Button Code
Left/Right + A > Release
Down Smash
1/2
Description
Pit crouches down with his bow dismantled, then jabs his blades to either side of him, both very close to the ground. This hits the opponent's feet, which launches them upward.
Damage
Uncharged: 12% to either side (Close-range), 10% to either side (Tip) Fully Charged: 16% to either side (Close-range), 14% to either side (Tip)
Button Code
Down + A > Release
Standard: Aerial'[]
Neutral Aerial
Description
Pit spins his bow in its fan form, hitting in all directions.
Damage
First 7 Hits: 0.7% each Eighth Hit: 4%
Button Code
(Mid-air) A
Up Aerial
Description
Pit spins his assembled bow upward, akin to helicopter blades.
Damage
2% per hit (5 hits total)
Button Code
(Mid-air) Up + A
Forward Aerial
Description
Pit spins his bow in front of him, similar to a buzzsaw.
Damage
First Hit: 1.5% Second Hit: 1.5% Third Hit: 4%
Button Code
(Mid-air) Forward Directional Input + A
Back Aerial
Description
Pit leans backwards to jab his foe with his disassembled bow.
Damage
8% (Close-range), 12% (Tip)
Button Code
(Mid-air) Backwards Directional Input + A
Down Aerial
Description
Pit swings one of his blades beneath him while falling.
Damage
10%
Button Code
(Mid-air) Down + A
Grab and Throw'[]
Grab
Description
Pit can grab opponents and hold them. While he is doing this, he can knee them, kick them into the air, smash them into the ground, toss them forward or behind himself, or let them go without causing any damage should the opponent escape the hold.
Damage
N/A
Button Code
Grab
Pummel
Description
Pit knees the opponent while holding them. This is repeatable until the opponent is thrown, or breaks free of the grab.
Damage
2% per kick
Button Code
Repeatedly press the Grab button
Up Throw
Description
Pit balances himself on his hands while kicking the opponent upward.
Damage
First Hit: 4% Second Hit: 7%
Button Code
Grab > Up
Forward Throw
Description
Pit slices the opponent forward with one of his blades.
Damage
First Hit: 6% Second Hit: 4%
Button Code
Grab > Forward Directional Input
Back Throw
Description
Pit spins around, then throws the opponent away.
Damage
8%
Button Code
Grab > Backwards Directional Input
Down Throw
1/2
Description
Pit throws the opponent downwards, which launches them upward once finished.
Damage
First Hit: 2% Second Hit: 4%
Button Code
Grab > Down
Dodge'[]
Neutral Dodge
Description
Pit spins around on one leg, narrowly dodging incoming attacks. This renders Pit invincible for a very brief period of time.
Damage
N/A
Button Code
Shield/Grab > Down
Side Dodge
Dodging forward.
Dodging backwards.
1/2
Description
Dashes to the side, similar to dodging in Kid Icarus: Uprising. This renders Pit invincible for a very brief period of time.
Damage
N/A
Button Code
Shield/Grab > Left/Right
Aerial Dodge
Description
Pit leans back in mid-air, narrowly dodging incoming attacks. This renders Pit invincible for a very brief period of time.
Damage
N/A
Button Code
(Mid-air) Shield/Grab
Recovery'[]
Ground Recover
1/2
Description
If Pit attacks while he is down, he will jump up and jab his blades to either side of him.
Damage
7% to either side
Button Code
(While laying down) Any attacking button
Slip Recover
1/2
Description
If Pit attacks while he is down after slipping, he will jump up and spin his bow to either side of him.
Damage
5% to either side
Button Code
(While sitting down) Any attacking button
Ledge Recover
Description
If Pit is holding onto the edge of a platform, he can quickly flip onto the stage and kick foes in front of him.
Damage
7%
Button Code
(While hanging from the ledge) Any attacking button
"Fire a guidable arrow. While charging, you can aim the bow straight up."
Description
A basic ranged attack, Pit shoots a light blue arrow at his opponents. Unlike Dark Pit's Silver Bow, its arrows are very flexible and can be curved after release.
Damage
3% (Uncharged), 8% (Fully Charged)
Button Code
Activate: B (Hold to charge) Aim before launch: (While charging) Left, Right, or Up Launch: Release B or wait until full charge Aim after launch: Any Directional Input
"Dash forward and uppercut opponents. Can deflect projectiles."
Description
Pit dashes forward with an Upperdash Arm. While dashing, he will reflect any projectiles shot at him. If this move makes contact with an opponent, Pit will perform an uppercut with the arm, sending the opponent upward.
"Shields your front and back and reflects projectiles, but you're vulnerable from above."
Description
Pit shields both sides of himself with Guardian Orbitars. The Orbitars will prevent damage and will reflect projectiles shot at him—however, he is vulnerable from directly above. If the Orbitars take enough damage, they will break and remain this way for about 10 seconds.
Damage
Reflects projectiles at 1.5x damage
Button Code
Down + B
Custom Special'[]
Neutral Special: Piercing Bow
"Fire a stronger arrow that can pierce through foes. Can't be guided."
Description
A stronger alternative to the Palutena Bow. Its arrows deal more damage, but it is slower and cannot curve in mid-air.
Damage
5% (Uncharged), 11% (Fully Charged)
Button Code
B (Hold to charge)
Neutral Special: Guiding Bow
"Fire an arrow that can be guided much more easily but has less power."
Description
A weaker alternative to the Palutena Bow. Its arrows have farther range and their flight paths are more easily controlled.
Damage
2% (Uncharged), 6% (Fully Charged)
Button Code
B (Hold to charge)
Up Special: Striking Flight
"The angle of flight can't be controlled as much, but you deal damage at takeoff."
Description
An offensive alternative to the Power of Flight. It has a beginning lag and shorter range, but it deals damage to nearby opponents.
Damage
9%
Button Code
Up + B
Up Special: Breezy Flight
"Doesn't fly as far, but creates a whirlwind around Pit that can push enemies away."
Description
A breezy alternative to the Power of Flight. A tornado surrounds Pit during use, which pushes nearby opponents away—however, it has less range.
Damage
N/A
Button Code
Up + B
Side Special: Interception Arm
1/2
"Acts as a counter, allowing you to uppercut enemies if they try to hit you. No dash."
Description
A short-range alternative to the Upperdash Arm. Pit will not move while performing this attack; however, if it connects with the opponent, it will launch them upward, dealing heavier damage than usual.
Damage
13% (Ground), 11% (Mid-air)
Button Code
Left/Right + B
Side Special: Quickdash Arm
"A faster, longer dash that continues after the uppercut, making it hard to control."
Description
A faster alternative to the Upperdash Arm that deals less damage than normal. While the Upperdash Arm stops on impact, the Quickdash Arm cuts straight through opponents and keeps going, making it difficult to control.
Damage
9% (Ground), 7% (Mid-air)
Button Code
Left/Right + B
Down Special: Impact Orbitars
"The Orbitars damage foes and knock them back. Won't shield you or reflect projectiles."
Description
An offensive alternative to the Guardian Orbitars. It damages opponents upon impact—however, it no longer reflects projectiles.
Damage
5%
Button Code
Down + B
Down Special: Amplifying Orbitars
"Boosts the power of projectiles it reflects, but the Orbitars can be broken more easily."
Description
A fragile alternative to the Guardian Orbitars, it deals more damage when reflecting projectiles.
"Unleash the power of the Three Sacred Treasures."
Description
Pit equips the Three Sacred Treasures and shoots Light Arrows at opponents in front of him or above him. Afterwards, Pit fires arrows into the sky, sending pillars of light raining down on the stage.
Damage
Small Arrows: 2% Large Arrows: 12% Light Pillars: 15%
Pit is the captain of Palutena's royal guard. Despite the wings on his back, Pit needs the Power of Flight from Palutena in order to truly fly. In Smash Bros., he can still get more air than most, with four jumps and a special move that boosts him higher. He has a new reflect move—it protects both sides!
Pit (Alt.)[]
Pit's side special Upperdash Arm delivers an uppercut so strong, it can send foes flying for a KO. If you miss and fall off the stage, Pit's up special can bring him soaring back. Another of Pit's specials is Palutena Bow, which fires arrows Pit can aim even after they've left the bow.
Three Sacred Treasures[]
The Arrow of Light, the Wings of Pegasus, and the Mirror Shield—three legendary artifacts that Pit once used to defeat the evil Medusa. When you activate Pit's Final Smash, he can use them in this game too! After firing a barrage of different bow attacks, his final shot will cause powerful light pillars to rain down on the battlefield.
Pit[]
Pit is the captain of Palutena's royal guard. Despite the wings on his back, Pit needs the Power of Flight from Palutena in order to truly fly. In Smash Bros., he can still get more air than most, with four jumps and a special move that boosts him higher. He has a new reflect move—it protects both sides!
Pit (Alt.)[]
Pit's side special Upperdash Arm delivers an uppercut so strong, it can send foes flying for a KO. If you miss and fall off the stage, Pit's up special can bring him soaring back. Another of Pit's specials is Palutena Bow, which fires arrows Pit can aim even after they've left the bow.
Pit (Eggplant)[]
Let's squash a misconception right now—there is nothing worse than being turned into an eggplant. Just lettuce tell you, being hit by an eggplant bomb is humiliating. It leafs you without mushroom to maneuver and also makes you the laughing stalk of your friends.
A remixed excerpt from the original Kid Icarus's title theme. Pit shares his victory theme with Palutena.
Other[]
Sound Clips
Character Select
Crowd Cheer
The crowd cheers "Pit! Pit! This is it!"
Trivia[]
When Pit obtains the Hammer or Golden Hammer, his swinging animation consists of only two frames, a direct reference to his Mallet animation from the original Kid Icarus. This animation is shared with Dark Pit.
Pit being grabbed.
Pit's model is shown blushing upon being grabbed by an opponent. This trait is shared with Dark Pit.
Like Dark Pit, Pit wears two gloves in his Super Smash Bros. for Nintendo 3DS/Wii U model, despite the fact that he only wears one in Kid Icarus: Uprising.
There appears to be minor differences between Pit and Dark Pit's models, such as Pit having less prominent eyelashes and thicker eyebrows than Dark Pit.