The Staff (狙杖 Sojō, "Sniping Staff") is a type of weapon introduced in Kid Icarus: Uprising. Typically resembling rifles, staffs excel in ranged combat.
Appearances[]
Kid Icarus: Uprising[]
Attributes[]
Staffs are weapons that have the longest range of any weapon type,[1] typically gaining power the farther they travel.[2] To make up for these advantages, staffs have little homing capability, slow the user down, and possess weaker melee attacks.
Variations[]
Name |
Idol Description |
Image |
---|---|---|
Staffs have long attack ranges with shots that generally get stronger the farther they travel. They're weak in melee combat, however. The Insight Staff is a well-balanced choice for learning this type of weapon. | ||
The Orb Staff's jewel raises its melee power. Its shot strength doesn't vary much, making it effective at any range. And while these shots lack in damage, distance, and knock-back ability, their large size makes hitting foes a breeze. | ||
The Rose Staff is the product of a desire to combine beauty and lethality. The brambles it fires have exceptional attack power but travel slowly. On the plus side, this weapon charges fast, compared to other staffs. | ||
The brutish Knuckle Staff sets itself apart from other staffs by excelling at melee attacks. While its shots still pack a punch, they lack range, lose power as they travel, and charge slowly—so make sure to aim carefully! | ||
Ancient Staff | The Ancient Staff is a cold and mysterious weapon made by a dead civilization. Its charged shots hang in midair and can paralyze any enemies they strike. This makes the weapon a great fit for defensive play. | |
Lancer Staff | A staff modeled after an infamous spear said to have slain thousands. It charges quickly, and its shots, although slow moving, are most damaging at close range. Its melee attack is also better than most staffs. | |
Flintlock Staff | This weapon excels at taking out foes from afar. Its shots increase in power as they fly at blinding speeds, making it a solid weapon for users with good aim. However, its melee attack is among the weakest of any weapon. | |
Somewhat Staff | Not only is this weapon closer in form and function to a blade than a staff, but it's actually a living creature! Despite its mysterious nature, the Somewhat Staff still retains its weapon type's movement restrictions. | |
Scorpio Staff | The Zodiac weapon bearing the sign of Scorpio. Its high-speed shots often inject poison that does damage over time, with a duration and probability based on attack type. While it has a short firing range, it boosts its user's speed. | |
Laser Staff | The firing range of the Laser Staff is among the longest of any weapon. While it's slow to charge, enemies don't react to the staff's continuous fire, allowing users to silently roast foes from a massively long distance! | |
Dark Pit Staff | Staff used by Dark Pit when he hides in Chapter 6. The staff's charged shot does four times the damage at its longest range as it does up close. Continuous fire is also powerful but lacks size and range. | |
Thanatos Staff | Modeled after Thanatos, this staff features a magic scarf wrapped around a piece of bone. Its continuous fire produces a stream of bats, and its backward-dash charged shot conjures a giant skull that hovers in the air. |
Super Smash Bros. Ultimate[]
Listed simply as "Staff," the Insight Staff makes an appearance as an item in Super Smash Bros. Ultimate. It fires multiple shots at foes, dealing more damage at a distance.
Gallery[]
References[]
- ↑ Weapon Conversation
Palutena: Staffs have the longest range, so they come in handy for sniping. - ↑ Weapon Conversation
Palutena: Did you know staffs are generally more powerful from a distance?