Battle it out wirelessly with others!

— Its In-Game Description
Together Mode



Together Menu
Match Results

Together Mode (マルチプレイ Maruchi Purei, "Multi Play") is the dedicated multiplayer mode of Kid Icarus: Uprising, allowing up to six players to participate in battles on twelve playable arenas.


Kid Icarus: Uprising supports local and online multiplayer options, allowing six people nearby or across the globe to battle each other in both random and friend matches. If six players are not present by the end of the countdown before a Far Away match, the remaining slots are filled with AI computer players. Prior to December 9th of 2013, Nintendo Wi-Fi Connection was used instead of Nintendo Network.


On the Together Mode home menu, in the top right corner of the 3DS's top screen, players are ranked with symbols. This rank increases with each opponent defeated in Together Mode.

1KillIconTogetherMenu 1 Defeat
10KillIconTogetherMenu 10 Defeats
100KillIconTogetherMenu 100 Defeats
1000KillIconTogetherMenu 1,000 Defeats
10000KillIconTogetherMenu 10,000 Defeats
100000KillIconTogetherMenu 100,000(?) Defeats

Pressing the X button on the Together Mode home screen will allow the player to access their "Battle Stats" screen, which displays the number of victories they have achieved in both multiplayer modes, as well as the amount of people they have defeated in total.


Light vs. Dark

Light vs Dark

In Light vs. Dark (天使の降臨 Tenshi no Kōrin, "Advent of Angels"), six players are divided into two teams: Light Team and Dark Team. Each team consists of three Fighters with separate health bars, and each is armed with a weapon and power set of their choice.

In addition to the individual health bars, each team also has a life gauge that is depleted each time a team member is eliminated. The more valuable the weapon a player possesses, the more that team's gauge is depleted upon their defeat.

Once a team's life gauge is fully depleted, that team's last defeated member will respawn as an angelPit for the Light Team, and Dark Pit for the Dark Team – both wielding randomly selected weapons. When this occurs, the life gauge for that team replenishes and is instead used as the angel's health bar.

To ensure victory in this mode, one team must deplete the other team's life gauge and defeat their angel. However, angels are much stronger in battle and have more health than the typical Fighter, making teamwork necessary in order to succeed.

In matches between friends, the player count cannot be altered. However, factors such as the arena, time limit (1-20mins), item occurrence, CPU difficulty, team handicaps, and team life gauge can be altered.



In Free-for-All (バトルロイヤル Batoru Roiyaru, "Battle Royale"), players are pitted against one another without any assigned teams. This continues until time runs out, and the player with the highest score wins.

In matches between friends, the player count can range from 2-6, and factors such as arena, item occurrence, time limit (1-20mins), CPU difficulty and CPU handicaps can be altered.


Scoring System

At the end of a match, players are given a score. Their score is determined based on the number of opponents they have defeated, as well as various other factors. In Light vs. Dark, scores simply determine how many hearts the player is rewarded after battle. In Free-for-All, scores determine a player's final standing in that match—the player with the highest score is ultimately declared the winner.

Weapons and Powers

At the beginning of each match, players can choose between the various weapons they have collected during their gameplay and place them into sets. Powers can also be added to these sets, allowing for quick selection of different styles of gameplay between each match.


Items can be found on the ground of stages to assist the player in their match, including health-restoring items such as food, and items to attack or otherwise hinder opponents such as the Lightning of Judgment or Eggplant Bomb.



At the end of a match, players may be rewarded with a variety of different weapons, powers, or Idols.

Occasionally, an additional "mystery bonus" may be given out in the form of a weapon or power. The bonus is revealed at the start of a match, and the player who receives this bonus is chosen at random after the match has ended.


Name Description Image
Windy Wasteland A standard, vast field that favors staffs and clubs. Windy Wasteland
Lava Basin A pit filled with lava that opponents can be knocked into for easy KOs. Lava Basin
Starlight Observatory A large structure with various rooms and corridors. Starlightobservatoryscreencap
Ancient Fortress A large castle that favors long-range weapons and an open field favoring short and mid-range weapons. Forgotten City
Twilight Stratosphere Several large platforms that require the use of jump pads to travel. Twilight Stratosphere
Desert Tomb A stage with a large underground room where most fighting takes place. Desert Tomb
Rail Temple A huge arena with a platform in the middle. This map features grind rails which are used to traverse the area. Rail Temple2
Cave of Spirits A cavern with many hallways connected by a larger room. Caveofspiritsscreencap
Forgotten City A map favoring close and mid-range weapons. Fighting most commonly occurs in the ruins. Forgottencity
Spiral Tower An uneven battlefield with perfect spots for ambush and a single tower for sniping. Spiraltowerscreencap
Large Arena A large, flat surface that opponents can be launched off of. This map is highly uncommon in Anyone matches. Largearenascreencap
Small Arena A smaller version of the Large Arena. Like its bigger counterpart, it is also highly uncommon in Anyone matches. Smallarenascreencap
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