Upperdash Arm
| |
Type |
|
Strengths |
Strong melee dash attack |
Weaknesses |
Weak melee combo |
The Upperdash Arm (豪腕ダッシュアッパー Gōwan Dasshuappā, "Upperdash Strong Arm") is an arm that debuted in Kid Icarus: Uprising.
Physical appearance[]
The Upperdash Arm is a golden, gauntlet-like weapon equipped with a red, disc-shaped device. While the gold parts have red accents, the red disc possesses black decal that surrounds a blue orb in the center.
Appearances[]
Kid Icarus: Uprising[]
The Upperdash Arm is a weapon the player can use in-game, which can be obtained as loot, through fusion, or by completing a challenge in Hades's Treasure Hunt that requires the player to clear Chapter 17 within 18 minutes on Intensity 7.5 or higher.
Other appearances[]
Super Smash Bros. for Nintendo 3DS/Wii U[]
Upperdash Arm appears as Pit's side special move, replacing Angel Ring from Super Smash Bros. Brawl. When Pit uses Upperdash Arm, he dashes forward with the Upperdash Arm, uppercutting any opponents in his path. Upperdash Arm can also deflect projectiles when executing the uppercut.
Upperdash Arm has two variants: Interception Arm and Quickdash Arm. Interception Arm turns the move into a counter move, allowing Pit to counterattack opponents with an uppercut when attacked. Quickdash Arm has a longer and faster dash which continues after dealing the attack.
Dark Pit has his own equivalent of the move, Electroshock Arm.
Super Smash Bros. Ultimate[]
Upperdash Arm returns as Pit's side special move in Super Smash Bros. Ultimate, functioning identically as before, although neither of its variants return from Super Smash Bros. for Nintendo 3DS / Wii U.
Statistics[]
Air Battle[]
Range | Damage | Hits | ||
---|---|---|---|---|
Continuous fire | 79.2m | 17 | — | |
Charged shot | 84.7m | 70.5 | 1 | |
Melee combo | Strike 1: 113.4 | |||
Strike 2: 54.6 | ||||
Strike 3: 92.4 | ||||
Strike 4: — | ||||
Strike 5: — | ||||
Note: data was taken from a weapon with a base value of 100. |
Land Battle[]
Range | Min Damage | Max Damage1 | Hits | ||
---|---|---|---|---|---|
Continuous fire | 19.8m | Standing: 2.3 | Standing: 2.9 | 13 | |
28.6m | Forward-dash: 9.6 | Forward-dash: 13.1 | 2 | ||
24m | Side-dash: 7.7 | Side-dash: 9.6 | 2 | ||
24.2m | Backward-dash: 6.5 | Backward-dash: 9.6 | 2 | ||
Charged shot | 24.2m | Standing: 10.5 | Standing: 13.2 | 1 | |
27m | Forward-dash: 31.3 | Forward-dash: 39.2 | 1 | ||
28.8m | Side-dash: 22.7 | Side-dash: 27.7 | 1 | ||
15.2m | Backward-dash: 2.4 | Backward-dash: 3 | 8 | ||
Melee combo | Strike 1: 16.2 | ||||
Strike 2: 7.8 | |||||
Strike 3: 13.2 | |||||
Strike 4: — | |||||
Strike 5: — | |||||
Melee dash: 99.2 | 1 | ||||
Note: data was taken from a weapon with a base value of 100. 1: This weapon deals more damage at close range. |
Idol Description[]
Upperdash Arm[]
The Upperdash Arm is outfitted with a disc-shaped device that fires ring shots. Its backward-dash charged shot can lift foes into the air. While its regular melee attacks are weak, its melee dash attack deals massive damage.
Trophy Description[]
Upperdash Arm[]
Arms are a family of weapons that attach to the user's arm and fire projectiles. This one is outfitted with a disc-shaped device that fires ring shots. As the name implies, its real specialty lies in its powerful melee dash attack. Remember to take it off before a meal, though.
Weapon Fusion[]