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Orbitars provide signs of being more troublesome than welcome. Each time they fire a charged shot, there's two attacks to worry about. If only one of the attacks is cancelled, the other is still around to hit the opponent for damage. This is particularly troublesome with Eyetrack Orbitars, which abuses looping and has its idol description claim it lacks attack power (*HA!*); and Centurion Orbitars, which has stupid high attack power for its arrow shots.

In the table below, for Rapid Fire, the number of hits required to deal at least 15 Base Damage, the amount needed to destroy a standard charged Orbitars shot's portion with lesser Shot Cancel, is listed, and the divisor is the number of shots fired from the attack. The resulting quotient can't be higher than 0.5 or it can't destroy a standard Orbitars charged attack in one go. If an attack has 3 Shot Cancel, it is treated as 1 hit needed for 15+ BD because it isn't lesser SC. With 4 SC, the Orbitars attack portion is the one with lesser Shot Cancel and thus may fail to cancel your own, but don't rely too much on it, because your own attack still has a Stamina factor.

Charged shots are different: it is HIGHLY recommended to have at least 4 SC. A 3 SC attack is going to get destroyed cancelling only one of the Orbitar shot's portions, leaving the other one alone. Additionally, what is listed for attacks with 4 or more SC is the Stamina value of your own attack, which is how much Base Damage is needed for the Orbitar shot to overwhelm it.

Weapon Neutral RF Forward RF Side RF Back RF Neutral Shot Forward Shot Side Shot Back Shot
First Blade 7 2 / 3 2~3 / 3 2 / 3 SC3 30 30 30
Burst Blade 7 1 / 1 2~3 / 3 1 / 1 32 36 36 36
Viper Blade 8 2 / 3 2~3 / 3 2~3 / 4
10m max
SC3 30 30 30
Crusader Blade 6 SC3 / 2 SC3 / 2 SC3 / 2 40 40 40 80
Royal Blade 6 3 / 3 2~3 / 3 SC3 / 2 SC3 30 30 40
Optical Blade 6 2 / 2 2 / 2 2 / 2 SC3 30 30 30
Samurai Blade 8 2 / 3 1~3 / 3 1~2 / 2 SC3 30 30 30
Bullet Blade 5 2 / 4 2 / 4 2 / 4 SC3 30 30 30
Aquarius Blade 6 1~2 / 2
30m max
1~2 / 2
15m max
1~2 / 2
15m max
SC3 30 30 60
Aurum Blade 12 1~3 / 3 2~3 / 3 2~3 / 3 SC3 30 30 30
Palutena Blade 9 3~5 / 5 3~5 / 5 3~5 / 5 48 30 30 30
Gaol Blade 4 1 / 2 1~2 / 2
20m max
1~2 / 2
20m max
SC3 30 30 30
Weapon Neutral Forward Side Back Neutral Forward Side Back
Insight Staff 4~6 2 / 3 2~3 / 3 2 / 3 40 40 40 40
Orb Staff 6~9 SC3 / 2 SC3 / 2 SC3 / 2 40 50 50 50
Rose Staff 3 2 / 4 2 / 4 2 / 3 40 40 40 40
Knuckle Staff 1~2
25m max
1 / 1 1 / 1 1 / 1 40 40 40 40
Ancient Staff SC4
10 Stamina
SC3 / 2 SC3 / 2 SC3 * 1 40 40 40 40
Lancer Staff 2~3
20m max
1~2 / 3
35m max
1~2 / 3
20m max
1 / 3 40 40 40 40
Flintlock Staff 3 2 / 2 2 / 2 1 / 2 40 60 60 60
Somewhat Staff 7 2~3 / 3 3~4 / 3 2~4 / 3 SC3 40 40 40
Scorpio Staff 6~12 2 / 2 2~3 / 3 1~2 / 2
35m min
40 40 40 40
Laser Staff 9 3 / 5 3 / 5 3 / 5 30 30 30 30
Dark Pit Staff 3~5 SC3 / 3 SC3 / 5 SC3 / 3 40 40 40 40
Tanatos Staff 3~5 2~3 / 5
30m min
2~4 / 5
45m min
2~3 / 5
45m min
40 40 40 50
Weapon Neutral Forward Side Back Neutral Forward Side Back
Golden Tiger Claws 6 2~3 / 5
20m min
2~3 / 4
20m min
2~3 / 4
20m min
SC3 25 25 25
Wolf Claws 8 2 / 4 2~3 / 4
10m min
2~3 / 4
10m min
SC3 25 25 25
Bear Claws 2 SC3 / 2 SC3 / 2 SC3 / 2 SC3 25 25 25
Brawler Claws SC3 SC3 / 5 SC3 / 5 SC3 / 5 SC3 25 25 35
Stealth Claws 7 2~3 / 5
20m min
2~4 / 4
25m min
2~4 / 4
25m min
SC3 25 25 25
Hedgehog Claws 19 3~5 / 5 3~5 / 5 3~5 / 5 SC3 25 25 25
Raptor Claws 6 2 / 3 2 / 3 2 / 3 SC3 25 25 25
Artillery Claws 4 2 / 5 2 / 5 2 / 5 SC3 25 25 25
Cancer Claws 6 1 / 2 2 / 3 1~2 / 2
Max Range
SC3 35 35 35
Beam Claws 10 2 / 4 3 / 4 3 / 4 SC3 25 25 25
Viridi Claws 6 2 / 3 2 / 3 2 / 3 SC3 25 25 25
Pandora Claws 4 1~2 / 2
15m max
1~2 / 2
Min range
2 / 2 SC3 25 25 60
Weapon Neutral Forward Side Back Neutral Forward Side Back
Fortune Bow 3~4 1 / 1 1 / 1 SC3 / 1 SC3 30 30 30
Silver Bow 2~5 1~2 / 1 1~2 / 1 SC3 / 1 SC3 30 30 30
Meteor Bow 3~4 SC3 / 3 SC3 / 3 SC3 / 3 SC3 50 50 50
Divine Bow SC3 SC4 / 2
26 Stamina
SC4 / 2
26 Stamina
SC3 / 2 45 60 50 50
Darkness Bow 2 2 / 3 2 / 3 SC3 / 3 SC3 30 30 30
Crystal Bow 3 1 / 1 1 / 1 SC3 / 1 30 30 30 30
Angel Bow 3~4 2 / 3 2~3 / 3 SC3 / 3 SC3 40 40 40
Hawkeye Bow 3~6 1~2 / 1 1~2 / 1 SC3 / 1 30 40 40 40
Sagittarius Bow 3 1~2 / 2
35m min
2 SC3 / 2 SC3 30 30 30
Aurum Bow 4~6 3~4 / 4 3~5 / 4 SC3 / 4 SC3 30 30 30
Palutena Bow 3 SC3 / 2 SC3 / 2 SC4
30 Stamina
SC3 30 30 30
Phosphora Bow 7 2~4 / 3 2~4 / 3 SC3 / 3 SC3 30 30 30
Weapon Neutral Forward Side Back Neutral Forward Side Back
Violet Palm 5~8 2~3 / 5
10m max
3~4 / 5 2~3 / 5
5m max
SC3 40 40 40
Burning Palm 4~6 2~3 / 4
10m max
3~4 / 4 2~4 / 4
5m max
SC3 40 40 40
Needle Palm 6~9 3~4 / 5 4~5 / 5 3~4 / 5 SC3 40 40 40
Midnight Palm 3~10 1~3 / 3
10m max
2~4 / 3 2~5 / 3 42 55 55 60
Cursed Palm 4~8 2~3 / 3 2~4 / 3 2~3 / 3 SC2 SC3 SC3 SC3
Cutter Palm 4~5 1 / 2 1~2 / 2
15m max
1 / 2 SC3 40 40 40
Pudgy Palm 4~6 SC3 / 2 1~2 / 2
10m max
SC3 / 2 SC3 40 40 45
Ninja Palm 7~9 3~4 / 5 4~5 / 5 3~4 / 5 SC3 40 40 40
Virgo Palm 5~7 SC3 / 3 2~3 / 3
5m max
SC3 / 3 SC3 40 40 40
Aurum Palm 3~5 2 / 4 2~3 / 5
5m max
2 / 4 SC3 40 40 40
Viridi Palm 4~5 2~3 / 5
10m max
2~3 / 5
5m max
2~3 / 5
5m max
SC3 40 40 40
Great Reaper Palm 3~5 2 / 3 2~3 / 3 2~3 / 3 SC3 26 26 26
Weapon Neutral Forward Side Back Neutral Forward Side Back
Ore Club Swing Swing Swing Swing 100 50 50 50
Babel Club Swing Swing Swing Swing 100 50 50 50
Skyscraper Club Swing Swing Swing Swing 100 50 50 50
Atlas Club Swing Swing Swing Swing 100 50 50 50
Earthmaul Club Swing Swing Swing Swing 100 50 50 50
Ogre Club Swing Swing Swing Swing 100 50 50 50
Halo Club Swing Swing Swing Swing 40 50 50 60
Black Club Swing Swing Swing Swing 100 50 50 70
Capricorn Club Swing Swing Swing Swing 30 30 30 30
Aurum Club Swing Swing Swing Swing 50 50 42 48
Hewdraw Club Swing Swing Swing Swing 100 50 50 50
Magnus Club Swing Swing Swing Swing 100 50 50 50
Weapon Neutral Forward Side Back Neutral Forward Side Back
EZ Cannon 3 1 / 2 2 / 3 2 / 3 22 28 28 45
Ball Cannon 4 2 / 5 3 / 5 2~3 / 5
20m min
30 40 35 45
Predator Cannon 3 1 / 2 2 / 2 1 / 1 22 28 28 45
Poseidon Cannon 8 2 / 3 2 / 3 2 / 3 22 28 28 25
Fireworks Cannon 3 2 / 3 3 / 3 1 / 1 22 28 28 45
Rail Cannon 4 2 / 4 3 / 4 2 / 4 22 28 28 45
Dynamo Cannon 3 2 / 2 3 / 3 2 / 3 22 28 28 45
Doom Cannon 2 SC3 / 2 SC3 / 2 SC3 / 2 34 34 34 34
Leo Cannon 3 1 / 1 1 / 1 1 / 1 35 35 35 35
Sonic Cannon 2 1~2 / 3
10m max
2 / 3 1~2 / 3
10m max
22 28 28 45
Twinbellows Cannon 4~6 1~2 / 4 2~3 / 4
25m max
1~2 / 4 22 28 28 45
Cragalanche Cannon 2 SC3 / 2 SC3 / 2 SC3 / 2 38 45 40 38
Weapon Neutral Forward Side Back Neutral Forward Side Back
Standard Orbitars 4~6 2~3 / 4 3~5 / 6
35m min
3~4 / 6
5m min
SC3 * 2 SC3 * 2 SC3 * 2 40 * 2
Guardian Orbitars 3 SC3 / 2 SC3 / 4 SC3 / 6 67 90 90 100
Shock Orbitars 3~5 2~3 / 4
15m min
3~4 / 6
15m min
2~3 / 6 SC3 * 2 SC3 * 2 SC3 * 2 15 * 2
Eyetrack Orbitars 6 3 / 4 3 / 4 3 / 4 SC2
1~2 / 2
25m max
SC3 * 2 SC3 * 2 SC3 * 2
Fairy Orbitars 5~8 3~4 / 4 3~4 / 4 2~3 / 6 SC3 * 2 SC3 * 2 SC3 * 2 40 * 2
Paw Pad Orbitars 3~5 2~3 / 4
30m min
2~3 / 4
25m min
2 / 4 SC3 * 2 SC3 * 2 SC3 * 2 80 * 2
Jetstream Orbitars 6 2 / 2 2~3 / 4
30m max
1~2 / 2
20m max
SC3 * 2 SC3 * 2 SC3 * 2 25 * 2
Boom Orbitars 3~4 2 / 4 3 / 6 2 / 6 15 * 2 15 * 2 15 * 2 40 * 2
Gemini Orbitars 5~6 3~4 / 4 3~4 / 4 2 / 4 SC3 * 2 SC3 * 2 SC3 * 2 40 * 2
Aurum Orbitars 5~6 4~5 / 6 5~6 / 6 3~4 / 6
20m min
SC3 * 2 SC3 * 2 SC3 * 2 40 * 2
Centurion Orbitars 2~3 1~2 / 2
30m max
1~2 / 2
35m max
1 / 2 SC3 * 2 SC3 * 2 SC3 * 2 40 * 2
Arlon Orbitars 4~6 3~5 / 6
50m min
2~3 / 4
35m min
1 / 2 SC3 * 2 SC3 * 2 SC3 * 2 25 * 2
Weapon Neutral Forward Side Back Neutral Forward Side Back
Crusher Arm 2~4 SC3 / 3 SC3 / 3 SC3 / 3 35 46 38 40
Compact Arm 5~7 2~3 / 3 2~3 / 3 3 / 3 SC3 46 38 40
Electroshock Arm 4~6 SC3 / 5 SC3 / 5 SC4
20 Stamina
30 30 30 30
Volcano Arm 2~4 SC3 / 3 SC3 / 3 SC3 / 3 35 46 38 40
Drill Arm 5~9 SC3 / 2 SC3 / 2 SC3 / 2 35 46 38 40
Bomber Arm 6 SC3 / 2 SC3 / 2 SC3 / 2 35 46 38 40
Bowl Arm 2~3 SC3 / 3 SC3 / 3 SC3 / 3 35 46 38 40
End-All Arm 1~2 SC3 / 1 SC3 / 3 SC3 / 1 35 46 38 40
Taurus Arm 2~3 SC3 / 3 SC3 / 3 SC3 / 3 35 46 38 40
Upperdash Arm 6~7 SC3 / 2 SC3 / 2 SC3 / 2 35 46 38 40
Kraken Arm 3~5 SC3 / 2 SC3 / 4 SC3 / 2 35 46 38 40
Phoenix Arm 3~4 SC3 / 4 SC3 / 4 SC3 / 3 35 46 38 40


Since plenty of weapons will want to use dash shots to clean up Orbitar shots, it becomes critical to know the base damage values of given types of Orbitars. Guardian and Boom are not listed because Guardian requires different tactics altogether, and Boom has 4 Shot Cancel on the charged shots, making it a fortune that it's tame anyway.

Orbitars Type Charge Time Max Distance Multiplier Neutral Base Neutral Range Forward Base Forward Range Side Base Side Range
Standard 1.34 1.5 12 46m 19 37m 15 51m
Shock 2 1.5 14.3 32.5m 22.6 39.2m 17.9 35.7m
Eyetracks 1.97 0.66 18 51m 28.5 61.6m 22.5 56.1m
Fairy 0.87 0.7 15 55.7m 23.7 67.2m 18.9 61.2m
Paw Pad 1.13 1.5 13.2 44.5m 21.6 54.6m 16.8 49.3m
Jetstream 1.93 0.5 18 57.4m 31.4 72.8m 24.8 66.3m
Gemini 1.37 1.3 10 47.8m 15.8 57.6m 12.5 52.4m
Aurum 0.87 1.5 15 37.1m 24.4 44.8m 19 40.8m
Centurion 1.3 0.7 22.9 41.7m 36.2 50.4m 28.6 45.9m
Arlon 1.47 1.6 10.7 65m 16.9 78.4m 13.4 71.4m

The good news is, all weapon types other than Orbitars have at least 25 Stamina on the forward and side shots, although Cursed Palm has only 3 SC at most on ALL attacks. Claws have 25, then Great Reaper Palm has 26, and then Cannons in general have 28, and then the standard is 30. So most Orbitars' side dash shots are guaranteed to get cancelled altogether. However, some Orbitars need to be noted for powerful forward shots that exceed 25 BD per portion. They are as follows:

  • Standard at higher range (can reach 28 BD but not 30)
  • Shock at higher range
  • Eyetracks at lower range (max BD of 28.5)
  • Paw Pad at moderate to high range
  • Jetstream at lower range
  • Aurum outside very close range
  • Centurion at any range
  • Arlon at higher range (does not reach 28 BD)

So half the Orbitars forward shots can potentially cancel the standard forward/side shot without resorting to the back shot.

Clubs also need to be wary. The standard dash shot for clubs has only 50 Stamina, which seems like a lot until you realize that they have obscene wait times for chargeup. However, the standard neutral shot has 100 Stamina, so even a single Centurion shot pair gets cancelled without destroying the shot, which will still have at minimum 25 Stamina going on, and who would want to hit the thing that close. The swings can also instantly destroy ANY shot in the entire game, including the Guardian Orbitars' back shot, without their equivalent of batting an eyelash.

Still, Orbitars may not have been checked properly. Though Eyetracks and Centurion could simply have had failure balance going on. Time will tell.

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